![]() Weapon variety was a little pedestrian – there weren’t any futuristic weapons – but every now and then, I piloted a ground-based mech, which kind of made up for the shortage of guns.Ĭhoosing to play as Fettel offered a slightly different experience. I effectively, and enjoyably, eliminated hundreds of enemies, from Armacham grunts and their mechs to cultists and mutated monsters. With little customization, the controls and movement/aiming responsiveness were to my liking: fast-paced and a little loose. Regarding the gunplay and general combat, this was easily the best in the series. These challenges engaged me just as much as achievements or trophies do, which is a lot! Granted, there were a few achievements tied to challenges… but I still enjoyed having something additional to focus on in the missions, and a reason to use different weapons or unconventional killing methods. It was kind of like a toned down version of The Club, or Bulletstorm, and I honestly dug it! Progress on challenges were highlighted on the HUD at particular increments. They weren’t terribly unique, but they needn’t be they were meant to be repeatable across most any mission and attainable by either brother. ![]() These ranged from getting a certain number of kills with a particular weapon to more specific actions. You see, another new facet of gameplay were challenges. In a co-op playthrough, the ending would be determined by who scored the most yes, who scored the most. This was a first for the series and one more example of the shift away from horror and towards action. Even better, it had online and offline co-op, the latter of which is always nice to see. Eight years later, that seems unlikely.Īlternatively, this game’s campaign could be played co-operatively, with each player controlling one of the brothers. Both offered some closure, but left things open enough for a follow-up. They both resulted as one might suspect a “good” and “bad” ending would. There were gameplay ramifications as the former relied on firearms and the latter on his psychic abilities, but the narrative incentive was to see one of two endings. With this entry, after completing a mission as the Point Man, I unlocked the option to play as Fettel. He got his chance, but so too did Fettel. After surviving hundreds of Armacham soldiers, mechs, and all sorts of mutated creatures, that is. colleague and presumably, on killing Alma once and for all. The Point Man, a silent protagonist, was intent on reaching Jin Sun-Kwon, his F.E.A.R. Together, they escape Brazil and return to the hellish Cascadian epicenter of it all. I was particularly fond of the warehouse store that had been taken over by cultists. While they share a traumatic past, this isn’t the way for the Point Man. And then, you know, become as gods and get their revenge on humanity. Alma, their mother and the tortured soul who rendered the horrors of the previous games, is due to give birth and he wants the two of them to see to it that she does. At the same time he’s trying to elicit kinship, he compels the Point Man to put family above all else. He reminds him of the mistreatment they faced at the hands of Harlan Wade, Alma’s father and the one who created them to be military psychic commanders. Fettel wants to bury the hatchet, and conjures flashbacks to their test subject childhood between missions. In a curious act, his brother and once mortal enemy, in an ethereal form, helps to free him. Set nine months after the end of the previous game, this one opens with the Point Man a hostage of Armacham, in the slums of Brazil. ![]() in June 2011, two years after the last installment. It released on PC, PlayStation 3, and Xbox 360 and was published by Warner Bros. This wasn’t their first experience with the series, however: they ported the first game and its expansions to consoles. Unlike the previous entries which were developed by Monolith Productions, the studio that originated the series, F.E.A.R. The shifting trend of the series, to a more action-orientated horror affair reached its culmination with new gameplay mechanics, which made this the most enjoyable entry. 3 brought the series to a close with the return of the Point Man, his evil brother Paxton Fettel, and their strained relationship with Alma Wade. Although I’d always wanted to play that game, I didn’t think finally doing so would take me down the rabbit hole of playing every entry. First Encounter Assault Recon in an effort to play something spooky around Halloween, my experience with the series is now complete. A couple of months after starting F.E.A.R. ![]()
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